Accessible Gaming Campaign
Why is there so little thought for disabled gamers in the design of games? Is it cost? Is it confusion and ignorance? Is it something else? This campaign asks YOU to get in touch with the people who
can make a difference, and tell them what you think.
For those wanting to learn a little more about what can make a game more accessible, please visit the OneSwitch Blog Design Tips posts and the
article Physical Barriers in Video Games.
IGDA (The International Game Developers Association) is a non-profit membership organization that advocates globally on issues related to digital
game creation. The IGDA's mission is to strengthen the international game development community and effect change to benefit that community. A central point of accessibility work and campaigning can be
found within the Game Accessibility Special Interest Group:
Accessible Gaming Forums and on-line petitions
Industry Game Accessibility Contacts
Apple Accessibility welcome thoughts and ideas from all circles as regards their cutting edge accessiblity.
Google Accessibility not so cutting edge, but still listening and improving their Android platforms.
Microsoft Xbox Ease of Access are welcoming thoughts and suggestions to improve their Xbox platforms. Some excellent contacts include Brannon Zahand and Bryce Johnson on Twitter.
Sony Accessiblity and Usability are taking some steps to improve access, but they have a long way to go. No direct contact, but their Playstation forums.
Nintendo seem to be disinterested in improving the accessibility of their consoles, with the Wii and Wii-U posing some massive barriers for many.
Electronic Arts (EA) are openly welcoming thoughts on the accessibility of their games and how to improve them. Karen Stevens is a useful Twitter contact too.
ukie pronounced you-key, (UK Interactive Entertainment) is the only trade body for the UK's games and wider interactive entertainment industry. We are a not-for-profit and are passionate about games, games businesses and their place in the world.
Since then, the membership has steadily grown from 12 to nearly 100 companies,
including almost all the major companies concerned with the publishing and distribution
of interactive leisure and entertainment software in the UK. ELSPA works to protect,
promote and provide for the interests of all its members, as well as addressing
issues that affect the industry as a whole through.
TIGA is the non-profit trade association representing the UK's games industry. Their members include independent games developers, in-house publisher-owned developers, outsourcing companies, technology businesses and universities.
(Computer Entertainment Supplier's Association) through
its various research and promotional activities...works
actively to further promote the computer entertainment
industry (centering on the home use of personal computer
games and related services) with the aim of contributing
to the strengthening of Japanese industry as well as
to the further enrichment of people's lifestyles.
Software Association) acts as the spokesperson for the industry as a whole, working
proactively to communicate positive messages about the industry, while at the
same time aggressively working to correct the myths and falsehoods that are sometimes
perpetuated about the industry.
Korea's equivalent body promoting their national gaming scene.